一、众所周知Hanlder是线程与Activity通信的桥梁,我们在开发好多应用中会用到线程,有些人处理不当,会导致当程序结束时,线程并没有被销毁,而是一直在后台运行着,当我们重新启动应用时,又会重新启动一个线程,周而复始,你启动应用次数越多,开启的线程数就越多,你的机器就会变得越慢。这时候就需要在destory()方法中对线程进行一下处理!
二、main。xml布局文件
三、Threademo类
package com.cn.android;import android.app.Activity;import android.os.Bundle;import android.os.Handler;import android.util.Log;import android.widget.TextView;public class ThreadDemo extends Activity { /** Called when the activity is first created. */ private static final String TAG = "ThreadDemo"; private int count = 0; private Handler mHandler = new Handler(); private TextView mTextView = null; private Runnable mRunnable = new Runnable(){ @Override public void run() { // TODO Auto-generated method stub Log.e(TAG,Thread.currentThread().getName()+" "+count); count++; mTextView.setText(""+count); //每两秒重启一下线程 mHandler.postDelayed(mRunnable, 2000); } }; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mTextView = (TextView)findViewById(R.id.textview01); //通过handler启动线程 mHandler.post(mRunnable); } @Override protected void onDestroy() { mHandler.removeCallbacks(mRunnable); super.onDestroy(); } }四、特别注意onDestroy()方法中的代码
//将线程销毁,否则返回activity,但是线程会一直在执行,log里面的信息会增加,会消耗过多的内存!
mHandler.removeCallbacks(mRunnable);