一、众所周知Hanlder是线程与Activity通信的桥梁,我们在开发好多应用中会用到线程,有些人处理不当,会导致当程序结束时,线程并没有被销毁,而是一直在后台运行着,当我们重新启动应用时,又会重新启动一个线程,周而复始,你启动应用次数越多,开启的线程数就越多,你的机器就会变得越慢。这时候就需要在destory()方法中对线程进行一下处理!

二、main。xml布局文件

三、Threademo类

package com.cn.android;import android.app.Activity;import android.os.Bundle;import android.os.Handler;import android.util.Log;import android.widget.TextView;public class ThreadDemo extends Activity {    /** Called when the activity is first created. */        private static final String TAG = "ThreadDemo";    private int count = 0;    private Handler mHandler = new Handler();    private TextView mTextView = null;        private Runnable mRunnable = new Runnable(){        @Override        public void run() {            // TODO Auto-generated method stub            Log.e(TAG,Thread.currentThread().getName()+" "+count);            count++;            mTextView.setText(""+count);         //每两秒重启一下线程            mHandler.postDelayed(mRunnable, 2000);        }    };        @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.main);        mTextView = (TextView)findViewById(R.id.textview01);      //通过handler启动线程        mHandler.post(mRunnable);    }        @Override    protected void onDestroy() {        mHandler.removeCallbacks(mRunnable);        super.onDestroy();    } }

四、特别注意onDestroy()方法中的代码

//将线程销毁,否则返回activity,但是线程会一直在执行,log里面的信息会增加,会消耗过多的内存!

 

    mHandler.removeCallbacks(mRunnable);